Unlike other missions where they're available but limited to one or two situational powers, this one has access to 5. The first mission of the Roman campaign featuring Caesar lets you recruit a prophet.Fortresses (not available in the campaign for obvious reasons) allow you to store units inside, which removes them from the population cap and later returned.Boosting a Paladin Cannon, Colossus Artillery, Titan Bomber, Triton Sub and/or Furies on attack and/or range, and spending civ points on their attack, range and/or building time makes them even more destructive than before, turning them to a nightmare to fight.The downside of self-destruct is that the furies will never return to field (as well as counting as two units), and that they don't hit air enemies, but requiring only 180 of food and iron makes the unit worthy for sacrifice attacks. Oh, and the explosion are capable of damaging other furies you have, which can be exploited. And if you think that destroying it will prevent that problem, you will be greeted with an explosion that has the same effect as self-destructing. Until you realize that its signature move is to self-destruct, clearing a group of enemies and damaging buildings that are in the blast area.
Furies are not to underestimate either.Also, the Triton Sub is a nuclear submarine, which can attack land units and buildings from far away (considering its range of 24), helping transports reach their point of docking, and their rockets deal area of damage. While the unit can't defend itself from frigates or other submarines (as well as Sea King), its range is marvelous. And then there's the Triton Sub, a nuclear submarine that can only be researched on the final age.Not even the anti-air units are safe from it. However, its 3300 attack is powerful enough to destroy a capitol and either deal massive damage or kill heroes as well. The Titan bomber, unlike the aforementioned two units, is slightly faster, as well as being vulnerable to fighters and anti-air units/buildings.While the downside of not being able to shoot near the enemies may be difficult, an army of these two units can wreck havoc on an enemy. Not only that, but the Colossus artillery can also deal splash damage with its bullets, killing most enemies in the range without a flinch. The Paladin Cannon and the Colossus artillery are slow siege weapons, but can attack towers from far away, thanks to their good range of respectively 10 and 14 (which means that an unupgraded laser tower can't hit them).Many units from digital to nano age are strong enough to fight alone, but the Paladin Cannon, the Colossus Artillery, the Titan Bomber, the Triton Sub and Furies definitely takes the cake, when there's building to destroy or a large group of enemies:.Send them all out, build some more, and it can still carry the old ones, evidently having infinite Hammerspace hulls. but it only applies when the aircraft are onboard. Aircraft carriers have a limit on how many aircraft they can produce.Say hello to saving your armed forces from direct assault by nuking them, leaving your enemies destroyed and your forces strangely unscathed. There is no friendly fire in this game.Towers are also incredibly powerful and almost unstoppable except for otherwise fragile siege units and massing them can provide an impressive defense.The Sniper Rush (investing heavily in expensive snipers early on in a modern age game and using them en masse to instantly kill enemy units in hordes) act like this.That this later allows him to cast the Malaria and Plague powers is somewhat logical, that he also gets the Earthquake and Volcano powers is not. Fridge Logic: Aristotle is seen studying plants used to kill rats and ward off disease.